Decentraland

Decentraland avatar setup for a first visit

Decentraland lets you create your first look in the Backpack using free base Wearables and avatar appearance settings. Start with an account you can access again, choose a body shape, and assemble an outfit from the available items. You can enter the world without buying NFT clothing, then check how your selected appearance looks outside the editor.

A first outfit doesn’t need to be permanent. Body shape, clothing, and color choices work together, so an item’s appearance can depend on the rest of your selection. Keeping the initial outfit simple makes later changes easier to assess.

Account access and an available Backpack

The desktop app uses an online sign-in process before you enter the world and access avatar customization. Its supported account options include social sign-in and connecting an external digital wallet. Social sign-in creates a wallet for the account behind the scenes; you don’t need to arrange a separate wallet beforehand.

Complete the browser authentication, return to the app, and use its entry control. The Backpack icon opens the avatar customization area. Before changing anything, check the active profile and note your starting appearance. An accessible Backpack and a loaded avatar establish that you’re ready to work on the outfit.

Keep access to the sign-in method you chose. A similar display name doesn’t establish that another account holds the same profile or collectibles.


What can you choose without buying clothing?

You can compose a first outfit from the free base Wearables already available in the Backpack. These include appearance components and clothing, while collectible items expand the available designs. A purchase isn’t a prerequisite for choosing an initial look.

Use the available categories to distinguish clothing from facial features and accessories. A thumbnail helps identify an item, but the avatar preview shows its relationship to your selected body and other pieces. Look at the complete outfit before adding another accessory. Small details in an item image may look different when the whole avatar appears on screen.


Body shape and color choices

Your body shape determines which representation of a Wearable the client needs to display. Color settings affect the parts of a model its creator prepared for tinting. These are separate controls: changing a color doesn’t supply a missing body-shape model, and choosing another shape doesn’t make every texture recolorable.

A model that fits the selected shape

Wearables identify the body shapes their models support. A creator can supply different representations or a model designed for both supported base shapes. Choose your preferred shape before assessing clothing fit. Otherwise, changing it later can alter which representation the avatar uses and how an outfit appears.

Colors and the model’s materials

Skin, hair, and eye colors belong to the avatar’s appearance settings. Whether a particular visible surface responds depends on the model’s materials and textures. Hair can contain both tintable and fixed-color parts. A color control therefore doesn’t promise to recolor every surface on a complex item.

For a first outfit, evaluate the colors visible on the avatar itself. The item image isn’t a preview of every possible tint.


Avatar settings and their display limits

The avatar combines profile settings with information supplied by each Wearable. The values below describe those settings and relationships, rather than a prescribed outfit. They explain why an item can be available yet look different from what its thumbnail suggests.

Colorful avatars gathered in a plaza outside the illuminated Decentraland Theatre
Colorful avatars gathered in a plaza outside the illuminated Decentraland Theatre

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Colorful avatars gathered beneath the illuminated Decentraland Theatre marquee

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Summary: Avatar settings and their display limits
Parameter Stored value Effect on appearance Display limit
Body shape Selected base-shape identifier Chooses the avatar body Clothing needs a compatible representation
Skin color Selected color Tints compatible skin materials Fixed textures needn’t follow the selection
Hair color Selected color Tints compatible hair materials Some model surfaces retain their own colors
Eye color Selected color Sets the avatar’s eye-color property Custom appearance depends on the item implementation
Wearable category Assigned avatar category Identifies the part an item occupies A category doesn’t guarantee unrestricted layering
Hide and replace rules Lists of affected categories Controls overlapping parts Another equipped part may disappear from view
Body-shape representation Supported shape and associated model Supplies the item’s geometry A missing representation prevents the intended fit
The displayed outfit depends on both your selections and the Wearables’ model settings.

How do you confirm your outfit is ready?

Your outfit is ready when the intended selections appear on your avatar in the world and remain selected in the Backpack. The avatar profile records the Wearables selected for use by the avatar. Inventory availability and the equipped appearance are different: having an item available doesn’t mean you’re wearing it.

Selected appearance and loaded appearance

With your preferred body shape selected, equip a free base Wearable in the Backpack, then close the Backpack to view your avatar in the world. Compare the full avatar with the look you intended, including the body shape and visible colors. Reopening the Backpack provides another check on the selected items. A mismatch between the editor and the world deserves attention before further changes, because adding more clothing makes the cause harder to isolate.

An unexpected outfit change

Hide and replace rules can change the visible combination when another item is equipped. The Backpack supports visibility customization, although allowing overlapping items to show can expose clipping. Remove the most recently added item and reselect any previous item it displaced.

If the problem persists with the previous combination, pause the outfit changes. An unresolved loading or display problem isn’t a reason to buy replacement clothing.

A public appearance without personal details

Your avatar is a public representation within the world. Scenes can read a present player’s display name and equipped Wearable identifiers through the player-data interface. An outfit therefore shouldn’t be treated as private account information merely because you chose it inside the Backpack.

Choose a display name you’re comfortable showing to other people, and keep personal contact details out of optional profile text unless you intend to share them. Avatar customization doesn’t require a biography containing your real identity. Account access and public presentation deserve separate attention: losing access to an external wallet can also mean losing access to its linked account.


When does NFT clothing add something to a first outfit?

NFT clothing adds another design choice when a particular item suits the appearance you want. Before purchasing, consider the supported body shape, category, and how the item combines with your existing outfit.

Changing an equipped item and acquiring a collectible are different actions. The former changes the appearance the client renders; the latter involves obtaining an asset. Returning to a previous outfit doesn’t reverse a purchase. Treat any purchase confirmation as a separate decision after the free setup is complete.

Base Wearables are enough when your immediate aim is to enter with a chosen appearance. A collectible makes sense as an optional design choice once you know what you want to change.

Worth knowing

Why do my eyebrows change when I change my avatar’s hair color?

Avatar eyebrow materials can use the hair-color setting for their tint. This links the appearance of those facial features to your chosen hair color. Creators can also mask parts of an eyebrow item so they retain a different appearance, which means every part needn’t respond identically.

Can my first avatar use Emotes without buying animations?

Free base Emotes are available for avatar expressions and movement. The Backpack lets you arrange the Emotes accessible through the Emote Wheel. Clothing and animations serve different purposes, so selecting a free expression doesn’t require replacing your outfit or acquiring a collectible Wearable.

Does owning another NFT automatically make it wearable on my avatar?

An NFT needs a supported Wearable representation before your avatar can wear it. Linked Wearables connect eligible external NFTs to specific avatar items through a configured collection and ownership rules. Holding an unrelated NFT doesn’t supply a compatible clothing model or add it automatically to the Backpack.

Can I include every piece of my outfit in an avatar export?

A Wearable’s export permission affects whether it can accompany a VRM avatar export. Creators can enable permission for owners to include their items. An outfit you can wear inside Decentraland therefore needn’t be fully exportable, and the receiving application must also support the exported avatar format.

How do I use clothing I designed myself for my first avatar?

For ordinary in-world use, upload your clothing model to a Wearable collection, pay the publication fee, obtain curation approval, and mint an item to your account. A local model file isn’t automatically an item in your normal Backpack. Creator preview tools support testing before publication, while base Wearables let you finish an initial avatar without undertaking that separate production task.

Why might a scene hide my avatar even though my outfit is equipped?

A scene can use an avatar modifier area to hide avatars within a defined space. That display behavior doesn’t itself remove your equipped clothing or transfer its ownership. If the visibility change occurs only in a particular area, distinguish the scene’s presentation from the outfit recorded in your profile.

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